Core Artillery
Lead a moving core while dodging its return fire. Every action advances one beat. Fire sends a shell straight up your current lane; it hits AFTER your next action, so aim at the displayed future core column, not its current position. The core follows a repeating sweep. On alternating beats it marks your lane, then the barrage lands after your next action. Move sideways on the impact beat to escape. You have five shells, two hull points and one Brace that absorbs all damage for that beat. Score three hits within sixteen beats. Moving, firing and bracing all advance the enemy and airborne shells; there is no pause between shots.
About this experiment
Lead a moving core while dodging its return fire. Every action advances one beat. Fire sends a shell straight up your current lane; it hits AFTER your next action, so aim at the displayed future core column, not its current position. The core follows a repeating sweep. On alternating beats it marks your lane, then the barrage lands after your next action. Move sideways on the impact beat to escape. You have five shells, two hull points and one Brace that absorbs all damage for that beat. Score three hits within sixteen beats. Moving, firing and bracing all advance the enemy and airborne shells; there is no pause between shots. Keyboard: Tab and Enter/Space operate buttons; R restarts.